Nyral Wyrms: Difference between revisions

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# A Colossus-class wyrm ship was observed cracking open Yukoo Prime during a [[The Bloodmind|Bloodmind]] incursion; An ally called for any ship with a "No-Other-Option" protocol, the wyrm ship was the one who responded.
# A Colossus-class wyrm ship was observed cracking open Yukoo Prime during a [[The Bloodmind|Bloodmind]] incursion; An ally called for any ship with a "No-Other-Option" protocol, the wyrm ship was the one who responded.
# The Empress herself was called to demolish the void-bound city of Alaban when [[The Originless|Originless]] forces (including the Bloodmind) occupied and exploited all of the industry in attempt to construct a [[gigastructure]] in an attempt to obliterate the [[Chaos Standard]].
# The Empress herself was called to demolish the void-bound city of Alaban when [[The Originless|Originless]] forces (including the Bloodmind) occupied and exploited all of the industry in attempt to construct a [[gigastructure]] in an attempt to obliterate the [[Chaos Standard]].
[[Category:Species]]
[[Category:Nucloids]]
[[Category:Necroids]]
[[Category:Extended Canon]]
[[Category:Gestalt Consciousnesses]]

Revision as of 20:38, 30 May 2022

"There are only 4 noted Necroid species residing in the Milky Way; only one of notice, however, is the lifeless Nyral Wyrm. The Necroid-Nucliods of Nyrus are a complex, caste-founded hivemind with intentions beyond any other hivemind's capability to process, and their extreme intelligence even exceeds that of the Umbral Coalition's O-council themselves. Not much else can be said about the hive, as even we do not understand their enigmatic behaviors. Additional notes: Avoid provoking at all costs"

- The Umbral Coalition Intel Agency Database on the subject of Nyral Wyrms, iteration 8045


This page is not to be confused with the Wyrms of Nyrus wiki; it is for the official Minecraft Mod. This is the SNAZ OS information page.


The Nyral Wyrms are a species of inorganic wyrms that hail from Nyrus in the Axil Galaxy. They've been commonly given a rating of 7 on the FCAS and are noted to be a Type 7 Civilization, right below Greater Powers, and right above Lesser Powers. Typically recognized by their shelled and segmented bodies, Nyral Wyrms can be found in many different color combinations, but the antennae, six major legs, and minimum of two legless (or near-legless) segments at the end of their bodies all unite this caste-organized species.

The Nyral Wyrms are the only legitimate Persistent Hivemind known in SNAZ OS. Their gestalt consciousness carries over, to some extent, into other universes.

They are SNAZ OS's last line of defense before the Originless kill the Actuality Zone and cause the Great Collapse.

First Contact Recommendations

If you have a Lesser Power that can represent you, leave the First Contact Procedure to it.

The Nyral Wyrms have a Lesser Power who represents them already, and is very agreeable towards other Lesser Powers.

The Borgi can also act as your representative, should you lack the siding of a Lesser Power. Just watch the prices of their services, as they can climb very quickly.

The Umbral Coalition wishes nothing to do with the Nyral Wyrms in diplomacy, besides opening borders and study policies. The Umbral Coalition will only provide information about the Nyral Wyrms.

Biology

Physical Structure

All wyrms follow a standard minimum of 6 limbs, though these limbs do not need multiple fingers. With a few notable exceptions (like the Queenling and Royal Grub), they all have a hard shell on their top or back sides. Wyrms have a tail with at least 2 segments, any larger or advanced limbs on a segment is NOT a tail. Underbellies are not present in every wyrm.

Most wyrms, with the exception of the first 2 stages of a Queen, have at least two antennae that serve like psychic signal receivers. Tearing these tough but flexible antennae can disable a wyrm; removing all kills the wyrm, alerting all surrounding wyrms to the forceful disconnect. The more antennae they have, the more signals they carry around.

Mandibles are present on every wyrm, though it is usually tiny in non-warrior caste wyrms, or located somewhere besides the mouth.

The color of Nyral Wyrms vary based on their environment and radiogenesis outcomes.

Eyes on wyrms is mostly a byproduct of bringing creatures with ocular features into their fold. Wyrms do not need sight, meaning that destroying their eyes doesn't reduce their senses at all. What it does do, however, is anger them further, causing the "poke-to-the-beehive" effect.

Radiobiology

Wyrms are inorganic, meaning that they are not made of organic matter, and are instead primarily composed of elements such as lead, radium, radon, and uranium. Their genetic code is determined by the way radioactive particles split more stable atoms, which has resulted in them being one of the most biodiverse species in the Axil Galaxy, or even the known universe.

Wyrms have been observed eating anything and everything, from the tame, organic Human cuisine, to other species' starships, to even the unfortunate Rad'ion. It is safe to say that wyrms, due to their Nucloid classification, are able to digest any matter by breaking it down with nuclear fission. Because of the amount of energy released by this process, castes below Royalty only eat one meal in their entire life (with a few exceptions), and survive 100 to 400 years off of the produced energy before eventual expiration. Royalty and above are an exception, and are structured to be immortal, though this reduces the efficiency of said digestion system by 90% due to rapid regeneration.

They do not breathe any gas, besides the radon gasses they emit as a waste product from digestion. Aquatic wyrms have been observed, and so have the elusive "voidwyrms" (including The Empress) been seen floating throughout space, On land, wyrms that convert matter into metalcombs or other substances useful to the hive produce a variety of byproducts as waste, including plutonium and lead.

Necrobiology

Royal grubs begin the life of the Nyral Wyrm Queen, or any of her Royalty. Wyrms will abduct non-wyrm creatures and feed it to a living grub, from which the grub will kill the host and begin to transmute into the host, creating the Queenling. Other royalty (such as Archives) are created through the same process, though the grub is a subtype known as the Sponsor Grub.

The Royal Grub, when given a host, bombards the host with radiation and various toxins, while administering Royal Jelly to mask the pain. All hosts die from this process, and are reanimated through assimilation. Some hosts, if the hivemind sees fit, may keep some of their original selves afterwards; other times, the host loses all free will and memories.

Mortem

Only lower castes are mortal, only living anywhere between 100 to 400 years. Despite this, wyrms as a whole are still considered an immortal species.

When any wyrm dies, they lose the ability to self-regulate the elements in their bodies, resulting in the body emitting 1600% more radiation than if it were alive. This vulnerability means that wyrms can go supercritical if lit on fire when dead. For this reason alone, the Umbral Coalition Intelligence Agency has issued the following warning to all officers and agents:

Under no circumstance should you ever think about killing a wyrm with fire, or even burning one post-mortem. Doing so will immediately terminate your health, life, property, and starship insurance.

Origins

Many Bloodmind incursions had taken place before Vetpetmon, herself, had strangled a few Bloodmind Archies and banished them to the depths of Nyrus for their crimes, having converted their physiology to follow the rules of SNAZ OS's programming, stripping all of their powers besides the Exploit as a result. She did not forget to tear the antennae off of these Archies, forcing them to live through the pain of separation from the Originless Hive as eternal punishment.

The Bloodwyrms

The harsh conditions of Primeval Nyrus's surface killed every living organism that dared to brave the never-ending radioactive storm that sweep Nyrus clean of anything but the grains of uranium and plutonium sand that the storms would pick up and blow around. The archies were forced to abandon their sense of sight and psionic locomotion in the caverns, and began to use clicks and chirps to echolocate objects in their environment. Soon, the cave environment and reproduction began to take the wheel of their evolution, causing future generations to develop shells to survive cave-ins and falls while the lack of light slowly took the red pigmentation away from their skin, turning it into a pale, milky white. These were known as the Bloodwyrms for 60,000 orbits, and their hivemind structure was fractured into separate queens.

Heading to the surface

By NyO #50,441,002 (Nyrus Orbit), the radiation storms cleared up due to a freezing of the planet's surface after a rogue planet passed and modified the orbital path of Nyrus. With the heavy metals dropping down to the ground and staying there for the first time, electricity and wind were no longer threats. One brave Bloodwyrm drone had traveled to the surface, and came back alive to deliver the news to its queen, Kerekii Gamii. While the drone that visited the surface had died quickly afterwards, it had provided valuable information, and many more drones were sacrificed to gather some of the fine dust.

The first reactor

In NyO #50,441,016, the very first nuclear energy source was created; the Thorral Core. Standing at 400ft tall and weighing 200 tons, the original creator hive had gone extinct as soon as the queen had placed the last glued-together chunk of the core.

The Thorral Core was used as a beacon that produced light, even throughout the long nights, and gave the Bloodwyrms some visibility during the clouded days.

Like all early technologies, the good did come to an end, when a thunderstorm struck the core, causing a nuclear explosion that left only 6 hives remaning.

Teccarus (Natural War)

In competition for resources that were destroyed swiftly in the nuclear blast, the Bloodwyrms had gone back underground and waged a resource war known as Teccarus. New hives split off, deviating with the idea that famished drones would be better off forming their own hive. Bioengineering began to show up at this time, and the very first drone specializations came into light.

Teccarus became a Natural War shortly after, lasting for thousands of orbits as the Bloodwyrms began to modify themselves away from their cell-based origins, eventually adopting the Nucloid biology seen today.

The Primitive Nyral Wyrms

40,000 orbits after the beginning of Teccarus, the Nucloid Bloodwyrms returned to the surface to find it teeming with life and new resources, amplifying the intensity of Teccarus as it became a race to conquer the surface. At this stage, they are now named the Nyral Wyrms as their concrete biology is set upon the discovery of other non-wyrm animals.

The resources required to create queens was too great, and many weak hives vanished in the first waves of battles. Stronger hives eventually developed the Royal Grubs, which converted the matter of hosts into new queens with great efficiency.

Unification

The first wyrm philosopher was created. Willu Ixokii, an archive, collected all the knowledge of his mind and developed the first ever Mutual Survivus Palosc. In it, he questions their existence, meaning, and place, showing the first signs of true abstract thinking and intelligence.

[Translated] "The battles waged by Us are for naught. We fight each that thinks different. But We, at the core, are not different. Each mind is still Us, sharing the same land, shell, and flub. To fight even one wyrm, is to end Our existence. Our titans, Our warriors, are the true problems of Our resource crisis. Let Us put away Our claws and fangs, and instead focus on better uses for what the world gives us."

The Nyrus Wyrms had established a philosophy known as "Mutual Benefit." Should one wyrm decide to wage war, all wyrms, even those not directly involved, would suffer greatly due to wasted resources. With the hiveminds accepting this new ideology, work was made to ditch the instinctual desire to fight over resources, creating the first modern Nyrus Wyrms. Radiux, Great Archive of the Gamii Hive, proposed a new, and rather bizarre insight on how to restructure the divided hiveminds into one whole.

[Translated] "Many queens living under separate flags pose a risk of great deviancy away from the common good of wyrmkind. Should we ever come to a war against another queen, our next one will be fought within the shrouds of the synapsespace that our dead bodies can't do anything but watch over. The only way to truly unite us is to fill in the holes between our queens; a source mind, focused on the survival and continued existence of our kin."

Radiux's insight highlighted the flaws of the polyhive structure of the species, giving way to the Empress Theory. The only way for the wyrms to ascend into the void was to combine all the minds into one true gestalt.

The process was fairly slow, slow enough to allow for yet another War of Deviancy, when the Islov Hive wanted to expand into other hives and try to assimilate the other queen's drones into the Islov collective. With it being clear that collecting all the minds together this way wouldn't be acceptable, the Gamii Hive, in secret, made a second queen inherit the collective's throne, and faked the death of the original queen. In reality, the old queen had buried deep underground, and the new queen had hid this from all the other hives of Nyrus. Gamii drones focused on agriculture research, which was odd to all the other onlooking queens, but Rexka Gamii, the 2nd queen, successfully dealt with their suspicions by exporting some of the excess produce. This historical action, as a whole, defined that the wyrms were naturally poor at trusting queens, and those that could fool the best by making outside hives trust them would survive in the end.

Shortly afterwards, Californium Gamii had awakened, and forcefully overridden the synapstiod cortiis of all the queens on the planet, bringing the entire Nyral Wyrm species into the Gamii Hive's fold, achieving the unification of their species that would later unlock the key to their space age.

Culture

Nyral Wyrms are materialists, and do not occupy themselves with any form of religion (though they have been spotted indoctrinating lesser beings into worshiping the wyrms) or morality. They have often been described to be "more cruel and cold than the Jorx or Sartex" or "as soulless as they are lifeless." The hivemind is focused on securing resources for expansion, and often said expansion requires resources. Due to this way of living, they have evolved and genetically modified themselves to be as efficient as possible, even to the point of rendering lower castes prone to aging. Wyrms are not capable of feeling remorse for the victims of their invasions.

The original culture of assimilated lifeforms are completely lost to time, besides what information The Empress finds of interest, such as any weakness in an outside species that can be exploited.

Architecture

Wyrms build their hives out of metalcombs, and build in an organized hexagonal structure, much like Sol-III's bees. Individual buildings are called "hexes", and are connected close together through a series of tunnels. Some hexes are structured for specific purposes, making them distinct from the otherwise unremarkable hexescape.

Diplomacy

Some queens are left culturally recognizable as their original hosts, for means of living amongst the Galactic Community. These queens are considered "semi-deviant" from the rest of wyrm kin, and can process emotions to some extent. These queens have their own artisan-caste wyrms to act as the full interface to the civilized world.

Artisan wyrm products are extremely valued for their strength, legitimacy, and material value. Many Artisan Queens are often considered to be the "civilians" of the wyrm population, as they do NOT make fight-capable wyrms, excluding weapon smiths and whatever the queen herself has.

Media

Wyrms themselves do not make media of any kind, but artisan queens have been invited to work on many artistic projects, such as holofilms, comics, and statues. For the rest, all media with wyrms in it are just other species writing stories or composing media about them.

Weaponry

Wyrm weaponry is mostly comprised of wyrms themselves, such as their mandibles, claws, horns, spit, fangs, and so forth; they're often considered a barbaric species due to this direct combat approach. This does not mean wyrms don't have external weaponry in their armories, however. Technologies such as explosives, plasma weaponry and biological weapons have often been seen in use. While their war philosophy is to convert (preserve) as much matter as possible, they do have Colossi and Leviathan-class vessels in their fleet, capable of decimating worlds, or even destroying entire planets at a moment's notice.

Only three cases of Total Destruction Weapon usages under the Nyral Wyrm flag have been recorded:

  1. A Leviathan wyrm equipped with a Celestial Tow had dragged Ebbius-II directly into the star to destroy the planet, which had been overridden by their own bioengineered Centi-X plague, in order to protect both wyrmkind and the rest of the universe from the outbreak.
  2. A Colossus-class wyrm ship was observed cracking open Yukoo Prime during a Bloodmind incursion; An ally called for any ship with a "No-Other-Option" protocol, the wyrm ship was the one who responded.
  3. The Empress herself was called to demolish the void-bound city of Alaban when Originless forces (including the Bloodmind) occupied and exploited all of the industry in attempt to construct a gigastructure in an attempt to obliterate the Chaos Standard.
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