Wyrms of Nyrus has multiple underlaying game mechanics playing out all at once. By default, all mechanics are enabled unless if highly experimental.
Mechanic | Description | Associates |
---|---|---|
Evolution | As Nyral Wyrms & The Creeped are killed by anything in large amounts, wyrms grow more powerful in response. Additionally, Wyrms might start out in stronger states regardless, if certain mods are present. Evolution points are reversible when associated mobs aren't given any pressure, and move down to less powerful states. | Wyrms & Creeped |
Invasion | After some time, Nyral Wyrms begin to take over the world, with daily events of increasing difficulty. As wyrms start getting kills, invasion points go up, and never decay over time. After some time, Hive Creep is introduced, and so are the options for Wyrmfollies. | Wyrms & Creeped |
Hive Creep | Introduced near the end of the early-game, Hive Creep is planted into the world via Creep Pods, and it begins to spread. At this time, The Creeped are introduced as a second party that works for the Nyral Wyrms. | The Creeped |
Wyrmfollies | Exclusively introduced by players, wyrmfollies act as the strongest, yet riskiest, means of fighting against the Nyral Wyrms. They require materials from The Creeped and Nyral Wyrms, along with terrestrial organics. | Follies |