"Despite their cute looks, they don't make good pets."
Wyrmlings are a passive mob in Wyrms of Nyrus.
Behavior
Wyrmlings attempt to flee players at extremely fast speeds upon approach, and like to maintain a distance of ~1 block from other living entities.
Abilities
Wyrmlings can grow up into the following wyrms after 2001 to 8000 ticks have passed:
Handling
Handle wyrmlings with care; there's a chance that wyrmlings can grow into immediately hostile wyrms. A good option for avoiding a lot of the invasion force is to kill the wyrmlings you can find, though they may slip away and grow up.
Trivia
- Wyrmlings were the very first wyrms added to the mod
- Canonically, the Gamii Hive releases the hexe pods with wyrmlings inside in order to hide the invasion.
- Wyrmlings are small and hard to notice, and are able to grow up into a wide variety of castes. For these reasons, they make for great stealth units.
- Wyrmlings hiss like cicadas due to the release of poisonous air in their tail.
Version History
- v0.2.1 - Mod Overhaul
- Stat Changes
- Defense: 0.1 -> 8
- Added Minimum Evolution Level. (2)
- Stat Changes
- v0.3.0 (Beta) Added Potency stat (1.5) and Enrage possibility (No)
- v0.5 Changes
- Health: 4 on Classic, 6.5 on Death World, 8 on Dark Forest